I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans: starcitizen
Rendering Technologies from Crysis 3 (GDC 2013)
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans: starcitizen
Confluence Mobile - Documentation
Building PBR-environments for Games
Confluence Mobile - Documentation
CryEngine 3 Master Thread — polycount
Decal technique from Star Citizen - Page 6 — polycount
View Source
Ue4 decal stretching. How do you remove overlapping decals?
Confluence Mobile - Documentation
Decal technique from Star Citizen - Page 6 — polycount